_DISPATCHER_HEADER

//0x10 bytes (sizeof) struct _DISPATCHER_HEADER { union { struct { UCHAR Type; //0x0 union { UCHAR Absolute; //0x1 UCHAR NpxIrql; //0x1 }; union { UCHAR Size; //0x2 UCHAR Hand; //0x2 }; union { UCHAR Inserted; //0x3 UCHAR DebugActive; //0x3 }; }; volatile LONG Lock; //0x0 }; LONG SignalState; //0x4 struct _LIST_ENTRY WaitListHead; //0x8 };